Resources

Beginner's Guide to Setting Up a Diku MUD

Setting up your first Diku MUD requires understanding core concepts like areas, mobs, and objects. This guide curates essential resources.

Core Documentation

  1. 1

    Diku Original Docs

    Official Diku MUD documentation and codebase reference

  2. 2

    ROM Codebase Guide

    ROM 2.4 extended Diku documentation

  3. 3

    CircleMUD Newbie Guide

    Step-by-step CircleMUD installation guide

  4. 4

    Merc Diku Tutorial

    Merc codebase tutorial for new developers

  5. 5

    SMAUG Development Docs

    SMAUG codebase and customization guide

  6. 6

    Diku MUD Protocol

    Low-level protocol and connection handling

  7. 7

    Zone Reset System

    Zone reset files and mob respawn mechanics

  8. 8

    Object Database Format

    OBJ files and object property definitions

  9. 9

    Mobile Database Format

    MOB files and NPC behavior templates

  10. 10

    Room Building Basics

    WLD files and room description syntax

Tools and Utilities

  1. 1

    OasisOLC

    On-line Area Creation System for editing zones

  2. 2

    CircleMUD Copyover

    Hot reboot utility without disconnecting players

  3. 3

    Diku MUD Builder Tools

    Community-created area building utilities

  4. 4

    Hedit and Aedit

    Help and area editing commands

  5. 5

    Medit and Oedit

    Mobile and object editing systems

  6. 6

    Color Code Generator

    ASCII color code reference and helper

  7. 7

    Level and Experience Calculator

    Exp formula tuning and progression tools

  8. 8

    Spell and Skill Manager

    Combat ability configuration systems

  9. 9

    Player Profiler

    Performance monitoring and lag detection

  10. 10

    Zone Validator

    Lint tool for detecting zone errors

Combat Systems

  1. 1

    Damage Calculation Formulas

    Attack roll, armor class, and damage mechanics

  2. 2

    Spell Power Scaling

    Level-based spell damage and mana cost systems

  3. 3

    Ability Save Calculations

    Save vs. spell and death save mechanics

  4. 4

    Hit Probability Tables

    THAC0 and attack accuracy matrices

  5. 5

    Stat Modifier System

    Ability score bonus calculations

  6. 6

    Regen and Healing

    HP, mana, and movement regeneration rules

  7. 7

    Special Attack Sequences

    Backstab, trip, and bash skill mechanics

  8. 8

    Monster AI Combat

    NPC combat tactics and ability usage

  9. 9

    PvP Balance Tweaking

    Player-versus-player damage adjustments

  10. 10

    Immunities and Resistances

    Damage type exceptions and mitigation

Administration

  1. 1

    Immortal Command Reference

    All immortal-only commands and usage

  2. 2

    Log File Analysis

    Reading and debugging mud.log output

  3. 3

    Crash Recovery

    Restoring player data after crashes

  4. 4

    Database Backup Procedures

    Protecting player character files

  5. 5

    Copyover Implementation

    Zero-downtime reboot procedures

  6. 6

    Player Ban System

    Banning and IP-level access control

  7. 7

    Spam Detection

    Blocking spam and DoS prevention

  8. 8

    Area Approval Workflow

    Vetting and integrating new areas

  9. 9

    Balance Patrol Process

    Testing and tweaking game systems

  10. 10

    Bug Report Tracking

    Organizing and fixing reported issues